- Work with Art Director, Environment Artists, and Technical Artist to create lighting for all aspects of the game including cinematic.
- Creation of pre-baked and real-time lighting via proprietary software.
- Create textures and Shader [Physically based rendering] for modulating lights using available graphic applications.
- Managing lighting performance and placement using propriety scripting.
- Solving technical issues that arise with new tools or game performance.
- least 2 to 3 years of next-gen lighting experience on console hardware (360, PS3).
- Experience with Unreal engines
- Experience with and a good working knowledge of creating lighting within a pre-baked light map pipeline.
- Experience with and a good working knowledge of creating lighting within the physically based rendering pipeline
- Ability to follow design reference and ability to work with a wide range of styles
- Understanding of composition and the ability to enhance mood by lighting.
- Excellent working knowledge of Unreal 4, Unreal 3, Maya/Max and Photoshop
- Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers in a large team.
- Work samples must show excellent real-time lighting made for next generation console games.
- Working knowledge of industry standard rendering programs .
- Experience with one or more scripting/programming languages.
- Knowledge of color theory and strong sense of light and shadow.
- Film/TV experience is a plus.
Please apply via [email protected](Shanghai and Global)
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