Gamasutra: Elijah Freeman's Blog - Effective co-development really does make for better games
VIRTUOS SUPPORTED RESPAWN ENTERTAINMENT ON GAMEPLAY, LEVEL DESIGN AND ART FOR STAR WARS JEDI: FALLEN ORDER
Respawn Entertainment has released Star Wars Jedi: Fallen Order on November 15, 2019. Virtuos was honored to be heavily involved in the gameplay, level design and art production for this title.
VIRTUOS UPDATED STUDIES: ARTIFICIAL INTELLIGENCE IS A PRIORITY FOR GAME DESIGN INVESTMENT FOR COMING YEAR
New research from Virtuos’ upcoming Save Point Report surveying the games industry has found that Artificial Intelligence for game design and creation is the top investment priority for studios this year. The report was first published on the MCVUK.com by journalist Jennifer Allen.
VIRTUOS ART PARTICIPATED IN BUILDING A FANTASTIC WORLD OF WILDLIFE FOR PLANET ZOO
The Virtuos Art team provided art support for the game Planet Zoo by creating a number of vivid and detailed animal art assets, as well as the production of numerous environments and animations.
VIRTUOS-SPARX* PRODUCED ABUNDANT FX AND ART ASSETS FOR AGE OF EMPIRES II: DEFINITIVE EDITION
XCOM: Enemy Unknown Invades the App Store, Adapted to iOS by Virtuos
NEW YORK– Jun. 20, 2013– 2K, 2K China and Firaxis Games announced today that the Game of the Year award-winning* strategy title XCOM®: Enemy Unknown is now available for iPhone, iPad, and iPod touch**. The iOS version delivers the full XCOM: Enemy Unknown experience, giving gamers the ability to defend the human race against a terrifying alien invasion anywhere they can take their iOS devices. Taking full advantage of the touch controls on the iPhone, iPad and iPod touch, players can command the XCOM project, create a fully operational base, research alien technologies and engage in strategic combat, all with the touch of a finger. xcom 2k XCOM: Enemy Unknown Invades the App Store, Adapted to iOS by Virtuos game art outsourcing
The Last of Us launches with 3D art from Virtuos
Thursday June 13 2013 It’s finally here. In a little under twenty-hours you can pop the most critically acclaimed game of 2012-2013 to date into your PS3 and go on a breathtaking, tension-filled journey with Joel and Ellie. The critical reception has been humbling and awe-inspiring. We’re honored by the recognition but most excited to hear what you, our fans, followers, family and friends, think about our work.
Virtuos Helps Top-Selling EA SPORTS FIFA Franchise Develop Authentic Player Models
EA SPORTS™ FIFA Soccer 13 sold over 4.5 million games across all platforms worldwide in the five days after it launched and was the No. 1 selling game in at least 40 countries around the world. It was the biggest sports videogame launch of all-time.
Virtuos opens office in San Francisco
San Francisco, USA – June 4, 2013 – Virtuos announced that it has opened an office in San Francisco – the company’s second North American office. The expansion will allow Virtuos to better serve its clients in California and the US. Virtuos Vancouver will remain the North American regional headquarters.
Might & Magic Heroes VI Shades of Darkness Now Available
A century after the tragic events of Might & Magic Heroes VI, that determined the heroic fate of a dynasty, Shades of Darkness recounts, in two original campaigns, pivotal moments in Ashan’s darker history that will define the future of a decadent underground people and decide the survival of the dying cult of the Spider Queen. Determine the fates of two legendary factions; the Dark Elves of Dungeon and the Necromancers of Necropolis.
Concept Artist Tyler West gives week-long training as Virtuos Shanghai adds new Concept Art Director
Virtuos was delighted to host one of the world’s leading concept artists, Tyler West, for an intensive week-long training session in its Shanghai production center. The training coincides with the addition of a new Virtuos Concept Art Director, Alexei Nechytaylo, who is also a seasoned professional in the industry.
Virtuos CEO Gilles Langourieux Speaks at the Autodesk AU2012 Conference
Mr. Langourieux speaks on the need for more content on more platforms in the next generation
NBA 2K13 Adapted for Android, PSP and Wii by Virtuos
Enter the New Dynasty with NBA 2K13, the latest installment of the top-rated NBA video game simulation franchise 12 years running. Built on the critically acclaimed NBA 2K engine, NBA 2K13 for Android features improved graphics and intuitive One-Finger controls to give you the ultimate NBA experience while on the go. NBA 2K13 also lets you relive some of the most memorable performances in NBA history, including Kobe Bryant’s 81-point performance in 2006. Executive produced by multi-platinum recording artist JAY Z, who personally curated this year’s soundtrack.
Emmy-Winning R&D Director Christophe Archambault Rejoins Sparx*
Saigon, Vietnam – October 24, 2012 – Sparx is pleased to announce that Christophe Archambault has rejoined the Sparx team in Vietnam as R&D Director. Mr. Archambault was one of the cofounders of Sparx studio in 1995, and won an Emmy Award for his work on the pioneering Sparx animated series Rolie Polie Olie.
Virtuos Celebrates Eight Years and 1000 Virtuosi
Virtuos is proud to announce that it has reached the 1,000-staff milestone across its seven worldwide locations. This milestone is significant as the company faces sustained demand for next-gen games, online and mobile games as well as CG animation.
GSN’s Enchanted Library launches on Facebook
Virtuos is proud to have worked with GSN to develop Enchanted Library, the hidden object game on Facebook. Explore beloved classic stories through exciting hidden object gameplay, then create your own magical world inspired by your favorite books! Meet the mystic librarian who will guide you on a journey to restore your favorite classic stories!
Virtuos opens new development center in China
Virtuos announced that it has opened its fourth production center in the Chinese city of Xian. The expansion will give Virtuos a larger pool of resources to address growing demand from clients and place Virtuos near the 1000-staff milestone. With outsourcing becoming mainstream in the games industry and demand fueled by larger projects coming from the US, Japan, Korea and China, this move is aimed at ensuring that the company can serve its clients in producing more content for more platforms.