RETROSPECTIVE OF A GREAT 2017
Shanghai, China - December 30, 2017 - With the holiday season approaching, Virtuos ends 2017 on a high note!
Final Fantasy 12 Remaster Available On Steam
Shanghai, China – February 2018 – Virtuos is thrilled to announce that we have partnered with Square Enix to fully remaster Final Fantasy XII: the Zodiac Age ， providing a second life for the 2006 PS2 title on PC.
Virtuos partnered with Rockstar Games to bring the enhanced version of L.A. Noire on Switch, Playstation 4, Xbox One and VR
Shanghai, China – November 2017 – Virtuos is very proud to have partnered with Rockstar Games to bring the enhanced version of L.A. Noire on Switch, Playstation 4 , Xbox One and VR.
Virtuos raises $15M and sets up new HQ and R&D center in Singapore-The move consolidates Virtuos’ position as a global leader in 3D game production and sets the stage for further growth
Legend Capital invests in Virtuos
Virtuos, one of the world’s largest outsourced services provider in the games industry, announced today that it has closed a Series A stock financing round with Legend capital, the independent Venture Capital firm under Legend Holdings, owner of Lenovo group. New Access Capital is the exclusive financial advisor for this transaction.
New study evaluates games outsourcing market at $1Bn in 2006
According to a new study by Screendigest, “a quiet revolution is transforming the games industry as developers turn to outsourcing to control spiraling next generation costs. Outsourcing in Next Generation Games Development reveals a sea change in games development that is resulting in significant expenditure being shifted to outsourced services providers, many located in Eastern Europe and South Asia”
China game market reaches $470 million USD in 2005
The strong health of the China Games Industry was confirmed at its 2006 Annual Meeting on January 11 in Xiamen. It was announced that the market size was $470 million USD in 2005, a 30 percent increase over 2004′s subscribers and a 52.6 percent increase over 2004 income. Online games also provided a boost of 17.3 billion yuan ($2.14 billion USD) to telecommunications, 7.1 billion yuan ($887.5 million USD) to the IT industry, and 30 million yuan ($3.7 million USD) to the publishing industry.
French Minister visits Virtuos
French Small and Medium size Companies Minister Renaud Dutreil visited Virtuos on October 25, during his official visit to China.
Virtuos opens office in Paris, working on PSP
Virtuos has partnered with French game developer Gamesource to open an office in Europe. Under the terms of the agreement, Gamesource provides facilities and technical expertise to Virtuos which is represented in Europe by Gamesource CEO, Christophe Gandon.
Virtuos makes debut on XBOX 360 at E3 2005
E3 2005 LA was an exceptional occasion for Virtuos to showcase some of its latest work. 2 major games on which Virtuos collaborated extensively were on display at the show.
Game companies caps : the China vs US match
Few people realize, but Chinese game companies are to be taken very seriously. The chartbelow compares leading entertainment software companies valuations in the US and China.
Chinese groups acquire Indian and Japanese studios
Recent news indicate that the largest Chinese gaming companies have the appetite and the cash to acquire studios from neighbouring countries. The common point ? …Acquire know-how and content.
India out sources to China for tech talent
The New York Times explains how large Indian companies like Infosys and Wipro are investing into China’s talent pool. It mentions that “China has a worker base equal to India’s in terms of cost, quality and scale” : when you think about game development, the major advantage that China also has is that the majority of Chinese students are Gamers !
China Becomes Japan’s Largest Software Outsourcing Base
China has become Japan’s largest overseas software outsourcing base.
China government invest heavily in domestic online games
China will invest 1 to 2 billion yuan (US$120.5 to US$241 million) in a program to develop some 100 high quality Chinese-developed online games from 2004 to 2008, according to sources with the Press and Publication Administration of China.