MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!
The fifth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams. In this instalment, Executive Producer of Virtuos Chendu Studio - Lukas Kodr tackles the delicate subject, of how to handle an emergency on a project!
STARLINK: BATTLE FOR ATLAS™ FEATURED ENGINEERING AND OPTIMIZATION FROM VIRTUOS – OUT NOW!
Virtuos today announced that it worked closely with Ubisoft on the Co-Development of Starlink: Battle for Atlas on the Nintendo Switch platform. Virtuos set up a flexible cross-studio development team of 50 staff, throughout the development process across engineering, programming, optimization and QA functions.
VIRTUOS CO-DEVELOPING FINAL FANTASY TITLES WILL DEBUT ON NINTENDO SWITCH AND XBOX ONE IN 2019
Singapore – October 2018 – Virtuos is very proud that Square-Enix last month announced some exciting news for the legendary Final Fantasy® franchise.
BATTLEFIELD™ V OFFICIALLY LAUNCHES - VIRTUOS ART TEAM’S WORK FEATURED
BATTLEFIELD™ V, officially launched on Xbox One, Playstation®4, and PC on November 20th. Virtuos was involved in the Art work for the game.
2018 Virtuos Corporate Video
Virtuos Corporate Video，featuring our studios all over the world.
China government invest heavily in domestic online games
China will invest 1 to 2 billion yuan (US$120.5 to US$241 million) in a program to develop some 100 high quality Chinese-developed online games from 2004 to 2008, according to sources with the Press and Publication Administration of China.
New generation of consoles means increased production costs
According to this CNET article game developers expect development costs for next generation consoles to double or triple compared to the current Xbox and PS2 generation.
EA Predicts Game Development costs to rise 200%
EA Vice President Jeff Brown expects development costs to sharply rise in the next generation.
Wideloads new development model
In an interview with Digital Media Net, Alex Seropian, ex Bungie Co-founder who recently founded Wideload, explains how his new model relies on outsourcing to reduce game development costs.