Virtuos worked on 6 out of the top 10 best selling 2015 console games
Shanghai, China – January 15th 2016 – Virtuos is happy to announce that our Art team worked on 6 out of the top 10 selling console games of 2015! The lineup of Virtuos-contributed games included Batman: Arkham Knight, Fifa 16, Halo 5, Uncharted Uncharted: The Nathan Drake Collection , Black Ops 3 and Metal Gear Solid V. These games coming from major different publishers represent the variety of our clients. . We are all, at Virtuos, proud to have contributed to these AAA titles! About Virtuos Virtuos is one of the largest game developers specializing in 3D art and game software development for consoles and mobile devices. The company has locations in Shanghai, Chengdu, Xian, Saigon, Vancouver, San Francisco, Paris and Tokyo, and employees representing 15 nationalities. Virtuos’ clients include 15 of the top 20 digital entertainment companies worldwide as well as renowned independent studios. For more information, please refer to: www.virtuosgames.com; Twitter @virtuosgames
UNCHARTED 4 RELEASES WITH 3D ART FROM VIRTUOS
Shanghai, China, 16th May 2016 – Virtuos is thrilled to announce that we had the opportunity to contribute to Uncharted 4: A thief’s end the latest installment of the legendary franchise. Virtuos supported Naughty Dog by producing clothings for more than 30 characters including the main protagonist Drake, as well as numerous vehicles and environments. Uncharted 4: A Thief’s End takes Sam and Drake through jungle islands, urban cities and snow-capped peaks in the search for Captain Henry Avery’s long-lost treasure. We are very proud to continue this successful collaboration and long standing partnership with Naughty Dog.
FINAL FANTASY XII: THE ZODIAC AGE ANNOUNCED FOR PS4
Shanghai, China –September 30, 2016 – Virtuos is thrilled to announce that we took a direct part in fully renovating Square Enix 2006 PS2 version of Final Fantasy XII, providing a second life for the title on PS4. For the renovation process visuals have been upgraded with high definition textures, post filters and lighting improvement via Current Generation Rendering Hybrid. Improvements of gameplay experience have been made with new features such as the turbo function, the auto save system and the decrease of loading time.
Carbon Warfare Launches on IOS and Android!
Shanghai. - November 17, 2016 - Gamesource, the Virtuos-group game development studio behind XCOM: Enemy Unknown and XCOM: Enemy Within mobile versions, today launched Carbon Warfare, a new shockingly realistic strategy simulation title. Carbon Warfare lets players experience the lethal consequences of global warming arising from excess investment in carbon-fueled industries. It’s up to players to find the optimal winning combination of industries and ecological disasters that will ultimately lead to the destruction of Earth, before positive forces, their opponent in the game, can find the solutions to carbon emissions.
Assassin’s Creed® The Ezio Collection releases graphically enhanced and with improved effects from Virtuos
Shanghai, China - November 17, 2016 - Virtuos, a worldwide leader in videogame content production, announced its partnership with Ubisoft Montreal for the portage of Assassin’s Creed® The Ezio Collection out today. Available for PlayStation®4 and Xbox One, Assassin’s Creed® The Ezio Collection offers fans single-player campaigns and single-player add-ons for Assassin’s Creed II, Assassin’s Creed Brotherhood and Assassin’s Creed Revelations. Additionally, this three-title bundle includes the complete Assassin’s Creed Lineage and Assassin’s Creed Embers short films, giving a clearer glimpse into the background of the dashing yet dangerous Ezio Auditore da Firenze, from beginning to end.
RETROSPECTIVE OF A GREAT 2016
With the holiday season approaching, Virtuos ends 2016 on a high note! 2016 marks a new record of co-development releases for both consoles and PC. Titles such as Heavy Rain, Final Fantasy X and X.2 HD Remaster, Batman: Return to Arkham, and Assassin’s Creed The Ezio Collection represent a lineup we are proud to stand behind!
Virtuos makes debut on XBOX 360 at E3 2005
E3 2005 LA was an exceptional occasion for Virtuos to showcase some of its latest work. 2 major games on which Virtuos collaborated extensively were on display at the show.
Game companies caps : the China vs US match
Few people realize, but Chinese game companies are to be taken very seriously. The chartbelow compares leading entertainment software companies valuations in the US and China.
Chinese groups acquire Indian and Japanese studios
Recent news indicate that the largest Chinese gaming companies have the appetite and the cash to acquire studios from neighbouring countries. The common point ? …Acquire know-how and content.
India out sources to China for tech talent
The New York Times explains how large Indian companies like Infosys and Wipro are investing into China’s talent pool. It mentions that “China has a worker base equal to India’s in terms of cost, quality and scale” : when you think about game development, the major advantage that China also has is that the majority of Chinese students are Gamers !
China Becomes Japan’s Largest Software Outsourcing Base
China has become Japan’s largest overseas software outsourcing base.
China government invest heavily in domestic online games
China will invest 1 to 2 billion yuan (US$120.5 to US$241 million) in a program to develop some 100 high quality Chinese-developed online games from 2004 to 2008, according to sources with the Press and Publication Administration of China.
New generation of consoles means increased production costs
According to this CNET article game developers expect development costs for next generation consoles to double or triple compared to the current Xbox and PS2 generation.
EA Predicts Game Development costs to rise 200%
EA Vice President Jeff Brown expects development costs to sharply rise in the next generation.
Wideloads new development model
In an interview with Digital Media Net, Alex Seropian, ex Bungie Co-founder who recently founded Wideload, explains how his new model relies on outsourcing to reduce game development costs.