Where did you go to school?
Shanghai Normal University
Why did you join Virtuos?
It is commonly thought that overseas game companies only outsource the least interesting parts of their games. That is not true at Virtuos. With a big team, we get to work on big projects for the world’s biggest developers. And they share a lot of their development techniques and technology – we are very integrated into big clients’ teams. I feel like we are really standing at the top of the industry.
I call this situation a ‘Virtuos cycle’ or a positive cycle: that means the more support we receive from our clients, the better results we are able to deliver. And then as we perform better, we receive a bigger part of the project, and are able to take more pride in the final game. That is absolutely a win-win situation.
What do you think about your teammates?
It is a very international team – like I’m working at the United Nations! The difference of the backgrounds and nationalities among my workmates has expanded my perspective and I am gaining a lot from it. That helps make this ultimately a great period in my career life.
When you were young, what did you want to be when you grew up?
When I was young, I dreamed that I can do something related to game world. But I didn’t have a clear idea of what I can do in game industry. The reason why I fascinated with this field is that I love it.
I remember when I was 9 years old, I had my first game console, the Nintendo Gameboy Color. I was totally addicted in that magnificent world, it likes a portable magic box and it’s the first time I can see the colorful game image in a tiny handheld game console. Even now, it still feels exciting that I can play games like Pokemon, Zelda and Super Mario in my hand. I enjoy it all day and all night although the graphics were ancient and the game had only 4 buttons.
Now my dream has come true, and I’m a game designer able to create game environments. Games are an amazing industry and I am able to achieve something that I cannot other industries, so maybe I was born to be a gamer.
Now that you have been here 1-3 months, what are you most surprised by?
It is absolutely the amount of personal responsibility and trust that the company gives us. Work schedules have flexibility.
It feels like you are the driver instead of a passenger – you have a strong sense of responsibility for your projects and your team. You see people moving themselves according to their new projects, shipping a game after a couple months, and moving again. I have worked with a lot of teammates that way, and have gotten to know many people who have their own special character and personality.
What are you most excited about?
There are hundreds of projects here, and I have a great chance to be involved with them and enjoy the experience of new projects and new research and development. We get a chance to work with all mainstream platforms – the latest home game consoles, and the newest mobile devices.
What is your ultimate career goal now?
I regard myself as not only a dream maker, but more likely a doer. I will strive for myself to be a great game producer. It is a wonderful moment to know that one day in the future, people will experience my product, enjoy it and have fun through the game with friends and family.
I hope that one day when people talk about game, they will change their mind that game is not a kind of a toy or a way of entertaining but it’s an art or a part people’s life equal to music, film, literature and opera in this century, and can change people’s lives. That’s an evolution in this century.
Not only that, but I also think the charm of games is that they can attract almost all kinds of people now, no matter the age, race or gender. We can all fall in love with games, and it brings us closer. I think that is also the very essence of games and why they have existed since the first day.