버추어스는 2K에서 IOS, 아드로이드, FIRE OS 플렛폼에서 XCOM:ENEMY WITHIN 발행에 도움이 줬다

2014/12/01

버추어스는 2K에서 IOS, 아드로이드, FIRE OS 플렛폼에서 XCOM:ENEMY WITHIN 발행에 도움이 줬다

XCOM_0.jpg

중국 상해-2014년 12월 1일-버추어스에서 Firaxis의XCOM:Enemy Within을iOS, 아드로이드, Fire OS 플렛폼으로 이식하는 기회를 받아서 자랑스럽다. 2K China도 협력해 줬다.

하기 내용은 영문 사이트 내용이다:

The port of XCOM: Enemy Within from console/PC to iOS, Android, and Fire OS signifies another notable milestone in Virtuos’ Co-development track record. The mobile adaptation has achieved a Metacritic score of 93, ranking it among the most well received ports to mobile platforms to date. Enemy Within features the core gameplay of the original XCOM: Enemy Unknown, plus more exciting content such as:

• New Soldier Abilities
• New Weapons and Equipment
• New Enemy Threats
• New Strategic Resources
• New Story Elements
• New Multiplayer maps, units, and abilities

Last year Virtuos successfully provided porting support for XCOM: Enemy Unknown from console/PC to iOS, which went on to post a 91 point cumulative score on Metacritic (including 100% “Positive” marks), win the 2013 Golden Joystick Award for “Best Mobile/Tablet Game of the Year”, and was runner up for Apple’s “Best Game of 2013” on iTunes.
“Providing consumers with a true triple-A game experience via a mobile or portable device is not an easy feat, but the launch of XCOM: Enemy Unknown for Mobile has shown it is possible,” said Christoph Hartmann, president of 2K. “Now, with the launch of XCOM: Enemy Within, 2K is able to showcase our ongoing commitment to providing high-quality, core gaming experiences for our fans on whatever platform they play on.”

버추어스에 관하여
버추어스는 전세계에서 가장 큰 게임 개발 업체 중의 하나며 PC 및 모발일 게임의 3D 아트 및 게임 스프트 개발 전문이다. 버추어스는 상해, 성도, 시안, 사이공, 밴쿠버,새프란시스코, 파리, 도코에서 슈튜디어가 있고 15개국에서 온 임직원이 있다.
버추어스는 전세계 톱 엔터텐먼트 회사와 독립 스튜이어 중에서 전 20위 안에 들어가있는 15개사에 서비스를 제공한하. 더 자세한 내용은 버추어스 홈페이지(www.virtuosgames.com.cn)에 들어가면 확인할 수 있다.

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