INTERVIEW: XAVIER ROZÉ AND PAUL LOUMOUAMOU ON CO-ENGINEERING ASSASSIN'S CREED® LIBERATION REMASTERED
Technical director Xavier ROZÉ and Game Producer Paul Loumouamou talk about their exciting and challenging co-engineering project — Assassin's Creed® Liberation Remastered.
Gamasutra: Elijah Freeman's Blog - Effective co-development really does make for better games
VIRTUOS CO-ENGINEERING PROJECT, ASSASSIN'S CREED® LIBERATION REMASTERED, OFFICIALLY LAUNCHED
Working alongside Ubisoft, Virtuos lent its co-engineering expertise to Assassin's Creed® Liberation Remastered, which is a part of Assassin’s Creed® III Remastered and is available as a stand-alone game or as part of the Assassin’s Creed® Odyssey Season Pass.
GILLES LANGOURIEUX TO LEAD ROUNDTABLE ON CUTTING-EDGE TECHNOLOGIES AT D.I.C.E. 2019
Virtuos, as hosts of the Round Table sessions will be on the stage at D.I.C.E. 2019, with other experts to share their insights into the hot topics in game development, with a focus on what might be ‘Next’ or even ‘Now, such as AI, Cloud gaming, VR and AR.
新加坡 – 2018年12月 – 《变形金刚》系列的第一部衍生作品《大黄蜂》将作为派拉蒙2018年圣诞礼物呈现给影迷。
[转载] Making Starlink soar on Switch
James Batchelor, Editor of GamesIndustry.biz spoke to studio Virtuos behind the Star Fox-infused Nintendo edition of Ubisoft's ambitious new IP.
[转载] Feature: Port Masters Virtuos On Bringing Dark Souls: Remastered To Switch And Future Projects
Dark Souls: Remastered may have taken its sweet time in getting to the Switch, but the port was more than worth the wait. Porting duties for this version were handled not by FromSoftware itself, but Chinese studio Virtuos, which has also worked on the Switch versions of LA Noire and Starlink: Battle for Atlas. Keen to learn more about the process, we spoke to Dark Souls: Remastered executive producer Lukas Codr and Dark Souls: Remastered producer Tang Mengjia.
新加坡 – 2018年10月 – 维塔士近期公开宣布其与育碧共同合作开发的《星链：决战阿特拉斯》（Starlink: Battle for Atlas™），现已正式登陆Nintendo Switch平台。
MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!
The fifth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams. In this instalment, Executive Producer of Virtuos Chendu Studio - Lukas Kodr tackles the delicate subject, of how to handle an emergency on a project!