GM Elaine Reynolds speaks with RTE at GamerFest about the Digital Gaming Tax Credit and how industry players can foster and train local talent.
Peter Sikachev, Technical Director at Virtuos Labs – Warsaw, explains the studio’s development approach and its expertise in graphics rendering and optimization.
GM Elaine Reynolds highlights upcoming projects like Judas and Marvel 1943: Rise of Hydra, and how Black Shamrock can help other studios stabilize staff costs.
To commemorate IWD, WIG Asia hosted the first ever all-in-Chinese online forum on March 8th, with guest speakers from companies including Virtuos.
Mufizal Mokhtar, GM of Virtuos KL, believes the creation of full cycle game development teams is key to producing AAA games in Southeast Asia.
Beyond-FX is Virtuos’ first full-service VFX studio in North America, expanding its game development offerings for clients in the region.
Virtuos’ contribution via E2E development played a huge role in the success of one of 2023’s most acclaimed games: Marvel’s Midnight Suns by Firaxis Games.
Leads from Virtuos France studios explain the production of video game remakes, remasters, and adaptations, and how it differs from creating original titles from scratch.
Mike Sherak, Assistant Director of Co-Development Success, shares Virtuos’ experience on working with major developers to help them complete projects.
Virtuos’ inaugural report presents the key factors in creating successful remakes and remasters. The dataset, collated in partnership with IDG Consulting and Strategic Game Consulting, features over 200 remakes and remasters alongside their sales figures since 2012.