David Cheung, Studio Manager of Virtuos Montreal, goes into detail about becoming a video game illustrator, and what artists may need to know.
Using Unreal Engine, CounterPunch and Virtuos teams worked on this film and were responsible for character and environment creation, rigging, layout, animation, final lighting, VFX and rendering for the CG scenes.
Sparx* – a Virtuos Studio, Vietnam’s premier art and game production studio based in Ho Chi Minh City, is certified by Great Place To Work®.
Virtuos’ Global HR Director Minny Abels on what differentiates Virtuos from other game developers, its culture, and tips for successful interviews.
An in-depth interview with Halo Infinite’s animators from CounterPunch – a Virtuos Studio.
This supports Virtuos’ goal of growing to 1,500 employees locally, and becoming the largest game development company in Vietnam.
Kay Arutyunyan, General Manager at CounterPunch – a Virtuos Studio, speaks about about employee growth and work-life balance enablement.
The investment is expected to further enable Virtuos’ partnership with the brightest local talent in Quebec in the creation of games and IPs.
Virtuos is shortlisted in the MCV/DEVELOP Awards 2022’s External Development Partner of The Year category! Voting opens on 10 March.
Vladimir Loban, General Director at Volmi Games – a Volmi Studio, shares his leadership team’s business continuity plans and focus on supporting staff.