Proceeds support UK-based charity SpecialEffect in their mission to enhance gaming accessibility for individuals with physical disabilities through technology
Kay Arutyunyan, GM of CounterPunch, comments on WIA’s annual report and the importance of advancing gender equity in animation, VFX, and gaming.
A Women in Games Corporate Ambassador since 2021, Virtuos aims to enable more women across career and life stages to bring some of the biggest titles to life.
Mufizal Mokhtar, GM of Virtuos KL, on game studios’ investment in education and how Malaysia is ready for the creation of bigger games and original IPs.
The scholarship aims to offer career orientation and education opportunities for young women in Vietam to explore and grow in game production.
GM Elaine Reynolds speaks with RTE at GamerFest about the Digital Gaming Tax Credit and how industry players can foster and train local talent.
To commemorate IWD, WIG Asia hosted the first ever all-in-Chinese online forum on March 8th, with guest speakers from companies including Virtuos.
This year, 16 young female talent received support from Sparx* and Glass Egg to further develop their skills and pursue careers in the games industry.
The studio clocked a collective 1475.46km, raising a total of USD1940.47 for charity.
Sparx* and Glass Egg keeps up its efforts in building a great workplace and bringing more female talent to the industry.