Our software engineer, Karle Sleith, takes us through the process of working on some of Black Shamrock Studio’s AAA projects.
Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do’s and don’ts, and some exciting developments they’re looking forward to in the foreseeable future.
Chen and Jin reveal how they created ‘Reimagined Kraken’, the winning entry in Virtuos Chengdu’s original character design contest.
Learn how Sparx* – A Virtuos Studio harnesses photogrammetry to produce ultra-realistic assets for AAA games in this Expert Talks article.
Read more about how Virtuos managed to bring this popular battle royale shooter to Google’s first cloud gaming platform intact.
Read about how Sparx* successfully achieved full remote working capability within short notice during the initial Covid-19 outbreak.
Ever since its humble beginnings, Virtuos has relied on a comprehensive set of tools to provide art, animation and game development services to clients worldwide. Houdini is one such tool that has seen extensive use in the making of both games and film.
Technical director Xavier Rozé and Game Producer Paul Loumouamou from Virtuos Paris share what it’s like working on the remastering of the legendary series.
Our Learning and Development Director at Sparx* talks about the importance of employees’ personal development, and shares how Virtuos’ training system was developed.
Our Executive Producer at Virtuos Chengdu shares tips on how he handles emergencies while working on a project.