Virtuos contributed to the development of Dying Light: Platinum Edition for the Switch, with various exclusive features including motion control and local co-op capabilities.
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
The annual Game Jam has been an exciting, challenge-filled weekend with lots of hands-on experience for youth to learn how to design video games, work in teams and gain valuable insight from professionals in the game development industry.
We would also like to congratulate our partners at Square Enix, 343 Industries, Insomniac Games, and Playground Games on their accolades at the 25th D.I.C.E. Awards.
Our environment and concept artists rose to the challenge to help create Caldera, a new battle royale map in the iconic Call of Duty franchise, based on a tropical island.
Our teams partnered Deep Silver Fishlabs to create a universe that delivers an immersive outer-world experience to players.
CounterPunch – A Virtuos Studio supported Microsoft with the creation of both campaign and multiplayer modes in Halo Infinite, the latest addition to the Halo franchise.
Learn how CounterPunch leverages its deep expertise in 3D animation as Jay Aschenbrenner and Mike Montague take us through some of the projects they’ve worked on.
Hear what our line producers have to share about their career transformation journeys within the E2E working environment that Sparx* – A Virtuos Studio offers, along with the challenges faced and what they look forward to in the journey ahead.
Our game design integrators at Sparx* contributed to this interactive branching horror video game, working on various aspects of the game design for Supermassive Games.