Following the studio’s official launch, we spoke to four colleagues about life in Virtuos KL and what it’s like working in the games industry in Malaysia.
Founded by local games industry pioneers, Virtuos Kuala Lumpur supports the growth of Malaysia as a regional game development hub through talent training and jobs creation.
This award recognizes our ongoing efforts to invest in talent development and create the best workplace for game, animation, and film creators.
Black Shamrock contributes to the Robert Emmet CDP’s Inner City Beekeeping Project to support its local environment and community.
Our grant will be used to cover the full tuition fees, living expenses, and study equipment for the recipients throughout their three years at PNV.
We interviewed Nhat and Anrich from the VFX Team in Sparx* to learn more about the world-building process in Unreal Engine 4.
David Cheung, Studio Manager of Virtuos Montreal, goes into detail about becoming a video game illustrator, and what artists may need to know.
Using Unreal Engine, CounterPunch and Virtuos teams worked on this film and were responsible for character and environment creation, rigging, layout, animation, final lighting, VFX and rendering for the CG scenes.
Our experts at Virtuos shared their advice on how to make the best career moves and get the job of their dreams in the video game industry.
In a two-day game jam, Virtuosi worldwide were challenged to develop game concepts and prototypes themed “renewal”.