We interviewed Nhat and Anrich from the VFX Team in Sparx* to learn more about the world-building process in Unreal Engine 4.
David Cheung, Studio Manager of Virtuos Montreal, goes into detail about becoming a video game illustrator, and what artists may need to know.
Using Unreal Engine, CounterPunch and Virtuos teams worked on this film and were responsible for character and environment creation, rigging, layout, animation, final lighting, VFX and rendering for the CG scenes.
Our experts at Virtuos shared their advice on how to make the best career moves and get the job of their dreams in the video game industry.
In a two-day game jam, Virtuosi worldwide were challenged to develop game concepts and prototypes themed “renewal”.
Sparx* – a Virtuos Studio, Vietnam’s premier art and game production studio based in Ho Chi Minh City, is certified by Great Place To Work®.
Our teams in Chengdu, Xi’an, and Sparx* helped the Big Bad Wolf team to produce the game’s character art assets.
During the four-session program, our volunteers taught Yishun Secondary School students basic Python syntax, Python variables, and Python functions.
Our art teams at Sparx* contributed to creating the environment assets, including characters & vehicles, for this Emmy-winning series.
Our Assistant Art Director shared his decade-long learning journey at Virtuos Shanghai and his memorable moments working on AAA projects, including the Horizon franchise.