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Our teams in Chengdu, Xi’an, and Sparx* helped the Big Bad Wolf team to produce the game’s character art assets.
Our teams in Chengdu, Xi’an, and Sparx* helped the Big Bad Wolf team to produce the game’s character art assets.
During the four-session program, our volunteers taught Yishun Secondary School students basic Python syntax, Python variables, and Python functions.
Our art teams at Sparx* contributed to creating the environment assets, including characters & vehicles, for this Emmy-winning series.
Our Assistant Art Director shared his decade-long learning journey at Virtuos Shanghai and his memorable moments working on AAA projects, including the Horizon franchise.
Mahokenshi’s new game trailer was announced, showcasing new visuals and a 2023 release on PC via Steam.
It can be difficult to navigate all the options when it comes to entry-level jobs in the video game industry. Here’s a quick list of 12 jobs!
Virtuos’ Global HR Director Minny Abels on what differentiates Virtuos from other game developers, its culture, and tips for successful interviews.
Sparx* – a Virtuos Studio and Virtuos Chengdu provided end-to-end environment art, from concept creation to rigging and animation, for this AAA horror title.
An in-depth interview with Halo Infinite’s animators from CounterPunch – a Virtuos Studio.
Experts from Virtuos, Ubisoft Montreal, and NetEase Games shared their experience in storytelling through concept art in their past game projects.