Virtuos contributed to the development of Dying Light: Platinum Edition for the Switch, with various exclusive features including motion control and local co-op capabilities.
The investment is expected to further enable Virtuos’ partnership with the brightest local talent in Quebec in the creation of games and IPs.
In commemoration of World Art Day, we chat with our artists from Virtuos studios worldwide to learn more about what they do behind the scenes and how they make games better every day.
Our teams supported Guerrilla Games to develop key mechanical creatures, weapons, and environment art for the second installment of the Horizon series.
As part of our global Green IT Classroom initiative, our volunteers from Sparx* presented 10 refurbished computers to the students and conducted a Microsoft Paint class for them.
We interviewed Chen and Jing, two of our winners of Virtuos Chengdu’s ACG Jam about how they created their anime-inspired character designs from scratch.
Virtuos Montreal’s David Cheung gives tips on how to build safer workplaces and provide fulfilling working experiences.
Hear from our UI/UX Designer what it’s like “developing for developers”, and the experiences that taught her the importance of having more women in game development.
This International Women’s Day, we’re placing a spotlight on our female employees at Virtuos who help us make games better every day. Check out our video!
Our Assistant Art Director shares how his love for cars and Need for Speed: Most Wanted led him to a career in game development, growing from an entry-level trainee to an industry veteran at Virtuos.