Our environment and concept artists rose to the challenge to help create Caldera, a new battle royale map in the iconic Call of Duty franchise, based on a tropical island.
Our artists took the opportunity to broaden their horizons and work on original anime-inspired art pieces outside of their daily routine.
Learn the fundamentals of concept art and ways to find inspiration and ideas from Jessica Taylor, our concept artist in Virtuos Montreal.
Our teams worked with Magnopus to develop environment and character assets for the digital experience, aligning AR with real-world locations.
Educating Young Talent: Virtuos Paris Hosts Collège Marcel Pagnol Students in Apprenticeship Program
Our studio in Paris organized a week-long apprenticeship for four young students where they learned more about the jobs within the video game industry.
The acquisition of Volmi marks Virtuos’ first foray into Eastern Europe, bolstering its development capabilities for clients in the region and around the world.
As one of Virtuos’ first recruits since its founding, Shen is one of our longest-serving colleagues. She reveals more about how she joined Virtuos upon graduation, and how her love for AAA games kept her here all these years.
Our teams partnered Deep Silver Fishlabs to create a universe that delivers an immersive outer-world experience to players.
CounterPunch – A Virtuos Studio supported Microsoft with the creation of both campaign and multiplayer modes in Halo Infinite, the latest addition to the Halo franchise.
Take a look at the CSR activities and initiatives that our teams have taken part in 2021.