Activities were organized during Breast Cancer Awareness Month to educate Sparxers about the most common form of cancer for women worldwide.
Representatives from Virtuos will be showcasing our activities in the game development industry across our studios, sharing about potential career opportunities for talent in the region.
Our teams at Virtuos brought their deep expertise in co-development to the table, delivering the adaptation of the epic PCVR title to Oculus Quest 2.
Our software engineer, Karle Sleith, takes us through the process of working on some of Black Shamrock Studio’s AAA projects.
There are many specialists in the video game industry, but generalists also play an important role in supporting the development of AAA games today. Hear more about it from management trainee Daphne.
Virtuos CEO Gilles Langourieux shares more on how the company has become one of the largest external game development companies worldwide.
Virtuos North America GM Jake DiGennaro chats with Schell Games, a fellow GamesIndustry.biz US Best Places to Work Awards winner, on building a positive work culture.
Experts from Virtuos, Sparx*, Epic Games, and Skydance New Media shared their experience in applying photogrammetry in their past projects, the do’s and don’ts, and some exciting developments they’re looking forward to in the foreseeable future.
As part of Virtuos’ Green IT Classroom initiative, our volunteers from Virtuos Shanghai imparted their knowledge on handicraft and digital painting with the students in lessons themed “Earth’s Resources”.
Our concept and art teams at Virtuos had the pleasure of contributing to the making of New World’s characters, weapons, creatures and environments.