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As a founding donor to the fund since 2019, the renewed contribution reaffirms Virtuos’ commitment to gender diversity and equality in the animation, games, and wider digital entertainment industry.
As a founding donor to the fund since 2019, the renewed contribution reaffirms Virtuos’ commitment to gender diversity and equality in the animation, games, and wider digital entertainment industry.
Sparx* – A Virtuos Studio aims to empower more female students to join and develop a career in the animation, game, and wider digital entertainment industry.
Black Shamrock’s Ariana Jez discusses the culture within the gaming industry and how it can become a better workplace for women.
Chen and Jin reveal how they created ‘Reimagined Kraken’, the winning entry in Virtuos Chengdu’s original character design contest.
Moderated by Tech in Asia, event panelists from Virtuos, Riot Games, and The Doodle People discussed how game creation is powered by a blend of technology and human creativity.
Co-founder and GM of CounterPunch – A Virtuos Studio, Arutyunyan speaks with Lifewire about facial rigging, animation, and her hopes for stronger video game heroines.
Virtuos and CounterPunch’s sustained emphasis on education and a supportive culture keeps our people well cared for and excited to come to work.
Minny Abels on how we are differentiated by our global AAA games portfolio, strong partnerships, and use of technology to remain an ideal partner for blockbuster game developers.
Through closer partnerships with educational institutions, we hope to make the games industry more accessible and help foster new generations of young, diverse talent for Virtuos and the games industry at large.
What actually goes on in the mind of a concept artist when it comes to work and play? Just ask Issree.