In commemoration of World Art Day, we chat with our artists from Virtuos studios worldwide to learn more about what they do behind the scenes and how they make games better every day.
Hear from our UI/UX Designer what it’s like “developing for developers”, and the experiences that taught her the importance of having more women in game development.
Our Assistant Art Director shares how his love for cars and Need for Speed: Most Wanted led him to a career in game development, growing from an entry-level trainee to an industry veteran at Virtuos.
As one of Virtuos’ first recruits since its founding, Shen is one of our longest-serving colleagues. She reveals more about how she joined Virtuos upon graduation, and how her love for AAA games kept her here all these years.
Hear what our line producers have to share about their career transformation journeys within the E2E working environment that Sparx* – A Virtuos Studio offers, along with the challenges faced and what they look forward to in the journey ahead.
There are many specialists in the video game industry, but generalists also play an important role in supporting the development of AAA games today. Hear more about it from management trainee Daphne.
A driven character who’s always up for a challenge, Lisa tells us what brought her to Black Shamrock, Dublin, and what it’s like to work as a software engineer in the video game industry.
What actually goes on in the mind of a concept artist when it comes to work and play? Just ask Issree.
The former Senior Business Development Manager for Europe succeeds the original founder of Virtuos Paris.
It’s no secret that Assistant Technical Directors like Qing enjoy a fun, fulfilling career in the games industry. But what if we told you that working on AAA projects can also enhance your quality of life in more ways than one?