Character Rigger

Ho Chi Minh city
About the position: 

Sparx* is currently looking for a talented Character Rigger to be responsible for the creation of game quality animation setups for various assets, ranging from human to creature.

  • Create and maintain character rigs on Maya for an animated cartoon feature project (shot production done on site).
  • The work focuses on fast derivation of characters: creating custom extra rigs and doing skinning touch up.
  • Minimal work on face blendshape might be required.
  • Be part of our Rigging team, collaborate with our Producers, Art Directors, Animators and TDs.
  • Propose creative solutions to improve the daily workflow of the team.
  • Might be occasionally involved on creating rigs for a few props.
  • Might be involved in communications with our client for rigging-related topics.
  • At least 3 years of experience as a Rigger within an animation studio.
  • Fully comfortable and independent with Maya’s rigging tools and methodologies.
  • Efficient and autonomous on skinning tasks.
  • Able to suggest solutions and approaches to improve the workflow of the team.
  • Love team work and being part of a large project.
  • Excellent organization and communication skills.
  • Fluent in English.
  • Fluency in French and/or Vietnamese is a strong plus.
  • Python and/or MEL skills for rigging is a plus.
  • Good knowledge of Maya’s nHair and nCloth is a plus.


Please apply via [email protected](Ho Chi Minh city, Vietnam)


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