CALL OF DUTY: BLACK OPS 4 BREAKING THE SALES RECORD WITH VIRTUOS CONTRIBUTION IN ART
Singapore – October 2018 – Call of Duty: Black Ops 4 was released on PlayStation 4, Xbox One and PC on October 12th. Virtuos’ Art team was involved from the outset, and created a ton of amazing environmental assets, character clothing, and monsters.
MAKING GAMES IS FUN, BUT MOST PROJECTS HAVE THEIR FAIR SHARE OF UPS AND DOWNS!
The fifth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams. In this instalment, Executive Producer of Virtuos Chendu Studio - Lukas Kodr tackles the delicate subject, of how to handle an emergency on a project!
SPARX* HEAVILY FEATURED IN THE NEW WASTELAND OF FALLOUT 76
Singapore – November 2018 – Fallout® 76, the 9th title in the Fallout® series, was released on November 14th on PC, PlayStation 4 and Xbox One after a successful open beta. This is the first time Bethesda has launched an online multiplayer action role-playing game.
CLASSIC GAMES: SPYRO™ REIGNITED TRILOGY FEATURES REMASTERED ENVIRONMENTS BY VIRTUOS
Singapore – November 2018 – Developed by Toys for Bob and released by Activision, one of the kids' favorite games from late '90s, the SpyroTM series officially launched its SpyroTM Reignited Trilogy on PS4 and Xbox One on November 13. The trilogy is a collection of remasters of the first three games in the classic SpyroTM series.
STARLINK: BATTLE FOR ATLAS™ FEATURED ENGINEERING AND OPTIMIZATION FROM VIRTUOS – OUT NOW!
Virtuos today announced that it worked closely with Ubisoft on the Co-Development of Starlink: Battle for Atlas on the Nintendo Switch platform. Virtuos set up a flexible cross-studio development team of 50 staff, throughout the development process across engineering, programming, optimization and QA functions.
[Repost] Feature: Port Masters Virtuos On Bringing Dark Souls: Remastered To Switch And Future Projects
Dark Souls: Remastered may have taken its sweet time in getting to the Switch, but the port was more than worth the wait. Porting duties for this version were handled not by FromSoftware itself, but Chinese studio Virtuos, which has also worked on the Switch versions of LA Noire and Starlink: Battle for Atlas. Keen to learn more about the process, we spoke to Dark Souls: Remastered executive producer Lukas Codr and Dark Souls: Remastered producer Tang Mengjia.
VIRTUOS CONTRIBUTES TO DARK SOULS™: REMASTERED ON NINTENDO SWITCH™
DARK SOULS™: REMASTERED is the third released title which Virtuos has developed on Nintendo Switch.
VIRTUOS APPOINTS CYRIL LABORDRIE AS DIRECTOR OF R&D CENTRE IN SINGAPORE
Virtuos recently announced that Cyril Labordrie has joined its headquarters in Singapore as R&D Director to lead the new R&D Team.
VIRTUOS HIGHLIGHTS OF 2018
Since 2004, Virtuos has been dedicated to providing outstanding digital content and being the No.1 solution provider for the games, TV and movie business.
EIDOS MONTRÉAL’S SHADOW OF THE TOMB RAIDER LAUNCHED THIS MONTH VIRTUOS TEAM MAKES MAJOR CO-DEVELOPMENT CONTRIBUTION
Virtuos is excited that it has contributed to the development of Shadow of the Tomb Raider™ from Eidos-Montréal™. Shadow of the Tomb Raider is the latest entry in the critically acclaimed and award-winning Tomb Raider® series, and is available now worldwide for the Xbox One family of devices including Xbox One X, the PlayStation®4 computer entertainment system, and Windows PC/Steam®.
NBA 2K19 RELEASES WITH MASSIVE ART PRODUCTION FROM VIRTUOS
Singapore – September 2018 – Virtuos is delighted to celebrate the latest release of NBA 2K series -- NBA 2K19 on September 11, and the 20th Anniversary of this critically acclaimed basketball franchise published from 2K sports.
ELIJAH FREEMAN SPEAKS ON GAME DEV. AT AUTODESK UNIVERSITY CHINA 2018
Singapore – September 2018 – Elijah Freeman, the General Manager of Virtuos Shanghai was invited to attend the 11th Autodesk University China (AU 2018) as the keynote speaker to share insight and practical experience.
EXCELLING AT 2D AND 3D ANIMATION FOR GAMES, TV AND MOVIES TAKES NATURAL TALENT, A MYRIAD OF SKILLS AND SUPERB TRAINING
The fourth in a series of regular articles highlighting learnings and best practice from Virtuos’ global development, Art and VFX teams.
A CO-DEVELOPING FUTURE: VIRTUOS TO SHARE EXPERTISE ON EXTERNAL DEVELOPMENT PRACTICE AT XDS 2018
Singapore – September 2018 – The Virtuos team is preparing to head to sunny Vancouver to attend XDS 2018 from September 5th-7th, where the company will be involved in two interesting speaking sessions.
NEXON AMERICA LAUNCHES HYPER UNIVERSE ON XBOX ONE, REMASTER AND LIVE OPS SUPPORT BY VIRTUOS
Virtuos is pleased to announce that it worked extensively on the Xbox One HD version of Hyper Universe from Nexon America, which officially launched in August 2018.
NINTENDO’S SUCCESSFUL SWITCH PLATFORM PROVIDES OPPORTUNITY FOR DEVELOPERS, AND OFFERS AN INSTALL BASE OF CLOSE TO 20 MILLION
The third in a series of regular articles highlighting learnings and best practice from Virtuos' global development, Art and VFX teams.
JURASSIC WORLD EVOLUTION HITS ONE MILLION UNITS SOLD
VIRTUOS Singapore – August 17th 2018 Jurassic World: Evolution has sold over one million copies worldwide.Jurassic World: Evolution is a simulation game developed and published by Frontier Developments built for PC, PlayStation 4 and Xbox One.
VIRTUOS CO-ENGINEERS PS4 AND XBOX ONE VERSIONS OF VAMPYR
Singapore – August 16th 2018 – Dontnod Entertainment's latest smash hit, Vampyr has sold over 450K units across all platforms in its first month. The game takes gamers back in time to the atmospheric world of 19th century London.