31 Mar 2020

2K AND VIRTUOS ADD BIOSHOCK: THE COLLECTION TO SWITCH LIBRARY

Singapore – March 2020 – Publisher 2K Games and developer Virtuos announced that BioShock: The Collection, which includes BioShock Remastered, BioShock 2 Remastered, and BioShock Infinite: The Complete Edition, is coming to Nintendo Switch on May 29, 2020.

Game
26 Feb 2020

Virtuos Insider: Engineering Great Games with Adalberto Bruno

Games today are a varied bunch. While they come in a wide variety of genres and art styles, all of them share similar qualities, such as amazing art direction, or engaging and responsive gameplay.

Art
04 Dec 2019

VIRTUOS-SPARX* PRODUCED ABUNDANT FX AND ART ASSETS FOR AGE OF EMPIRES II: DEFINITIVE EDITION

Singapore – November 2019 – As one of the most popular strategy games of all time, Microsoft celebrated the 20th anniversary of the series with the release of Age of Empires II: Definitive Edition on November 15, which features stunning 4k graphics and brand-new campaigns and new civilizations.

Art
20 Nov 2019

VIRTUOS ART PARTICIPATED IN BUILDING A FANTASTIC WORLD OF WILDLIFE FOR PLANET ZOO

The Virtuos Art team provided art support for the game Planet Zoo by creating a number of vivid and detailed animal art assets, as well as the production of numerous environments and animations.

Game
19 Nov 2019

VIRTUOS UPDATED STUDIES: ARTIFICIAL INTELLIGENCE IS A PRIORITY FOR GAME DESIGN INVESTMENT FOR COMING YEAR

New research from Virtuos’ upcoming Save Point Report surveying the games industry has found that Artificial Intelligence for game design and creation is the top investment priority for studios this year. The report was first published on the MCVUK.com by journalist Jennifer Allen.

Game
19 Nov 2019

VIRTUOS SUPPORTED RESPAWN ENTERTAINMENT ON GAMEPLAY, LEVEL DESIGN AND ART FOR STAR WARS JEDI: FALLEN ORDER

Respawn Entertainment has released Star Wars Jedi: Fallen Order on November 15, 2019. Virtuos was honored to be heavily involved in the gameplay, level design and art production for this title.

Game
12 Oct 2019

GAMASUTRA: ELIJAH FREEMAN'S BLOG - EFFECTIVE CO-DEVELOPMENT REALLY DOES MAKE FOR BETTER GAMES

One of the great things about working at a studio like Virtuos is being able to work on some of the most prestigious and well-received games in the world. This especially true at a time when there's a strong appetite from the world's biggest games studios to make bigger, deeper, better games. This can take many forms, including parallel development on multi-platforms, full level design, downloadable content packages – or even resurrecting classic titles through remakes on new platforms.