Senior Lighting Artist

  • Work with Art Director, Environment Artists, and Technical Artist to create lighting for all aspects of the game including cinematic.
  • Creation of pre-baked and real-time lighting via proprietary software.
  • Create textures and Shader [Physically based rendering] for modulating lights using available graphic applications.
  • Managing lighting performance and placement using propriety scripting.
  • Solving technical issues that arise with new tools or game performance.
  • least 2 to 3 years of next-gen lighting experience on console hardware (360, PS3).
  • Experience with Unreal engines
  • Experience with and a good working knowledge of creating lighting within a pre-baked light map pipeline.
  • Experience with and a good working knowledge of creating lighting within the physically based rendering pipeline
  • Ability to follow design reference and ability to work with a wide range of styles
  • Understanding of composition and the ability to enhance mood by lighting.
  • Excellent working knowledge of Unreal 4, Unreal 3, Maya/Max and  Photoshop 
  • Excellent written and oral communication skills. Ability to communicate effectively with both Artists and Programmers in a large team.
  • Work samples must show excellent real-time lighting made for next generation console games.
  • Working knowledge of industry standard rendering programs .
  • Experience with one or more scripting/programming languages.
  • Knowledge of color theory and strong sense of light and shadow.
  • Film/TV experience is a plus.



Please apply via [email protected](Shanghai and Global)


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