Come Shape the Next Generation’s
Most Anticipated Games!
Senior Game Producer
Sparx*
Play a key role in the planning and delivery of technical features for video games, coordinate with our development team and partner studios, and drive some of the most exciting AAA titles in the video game industry
PlayProject Manager
Glass Egg
Plan and oversee projects to ensure project’s scheduled goals are delivered on time with the highest quality and efficiency possible
PlayLead Programmer
Sparx*
Establish and grow a world-class game engineering team to work on various game productions which include gameplay development, feature implementation, optimization, rendering and more
PlayWe make games better, together
Founded in 2004, Virtuos is a leading global video game development company headquartered in Singapore with studios across Asia, Europe, and North America.
With over 3,700 full-time professionals, Virtuos specializes in game development and 3D art production for AAA consoles, PC, and mobile titles, enabling its partners to generate additional revenues and achieve greater operational efficiency.
Currently the largest external game developer in Vietnam, we are seeking talented and passionate individuals who want to work in the best projects from top developers in the games industry.
![](https://www.virtuosgames.com/wp-content/uploads/2023/12/MicrosoftTeams-image-233-1.png)
Glass Egg has been one of Vietnam’s leading game art studios since 1999, providing premium art services for some of the world’s most renown developers and is widely known as a powerhouse of vehicle and hard- surface game art.
Now a member studio of Virtuos, with 2 studios located in Ho Chi Minh City and Da Lat City, Glass Egg is currently the home of over 450 talent, who have been taking on creative journeys in blockbuster titles like Forza, Need for Speed, Call of Duty, PUBG or Apex Legends.
Contact our recruiters at [email protected]
![](https://www.virtuosgames.com/wp-content/uploads/2023/12/Sparx_Logo_White_PNG_FINAL.png)
Based in Ho Chi Minh City, Sparx* is home to nearly 600 professionals, providing services across the full pipeline for the biggest video game companies globally.
Established in 1995, and became a member studio of Virtuos in 2011, the studio has earned credits on legendary IPs such as Call of Duty, League of Legends, Demon’s Souls or Medal of Honor, and contributed to some of Hollywood’s biggest franchises including the Marvel and Star Wars cinematic universes.
Contact our recruiters at [email protected]
Meet some nice Virtuosi
This is the exhilarating reality for a CG artist. Over my enriching 3 years at Sparx*, I've relished incredible opportunities to contribute to renowned game franchises like Call of Duty, Fallout, and Battlefield—spanning VR, console, and mobile platforms.
The journey does not get any easier, though; the gaming industry evolves incessantly, requiring artists to stay abreast of the latest engines, trends, and techniques. Yet, at Sparx*, amidst this dynamic landscape, I've found a nurturing environment to thrive as an artist, fueled by youthful passion and unwavering commitment to delivering top-tier work.
It's this dedication that propels us to continually enhance and elevate the gaming experience. That's how we make games better, together.
Since joining, I've acquired a wealth of design knowledge beyond my expectations. This includes honing my attentiveness and precision in tasks, as well as developing proficiency in various software tools. Additionally, I've cultivated soft skills such as communication, teamwork, and effective organization.
Contributing to AAA game projects has been a source of immense joy, connecting me with talented colleagues, boosting my confidence, and elevating my professionalism. I look forward to proudly presenting my work when the game is released.
Starting as a CG trainee, I worked on assets and characters for video games and animated TV series, gaining a solid understanding of animation basics.
After a year, I moved to the Film Department, contributing to Michael Bay’s Teenage Mutant Ninja Turtles in 2014, marking my entry into Hollywood-standard projects.
However, my true strengths and passions emerged when I expanded into Lighting and Effects, working on the award-winning series Star Wars Rebels.
I'm grateful for my team and leader, and recent advancements in engines and pipelines promise more opportunities. At Sparx*, we often say, "And so the adventure begins." I'm always ready for what lies ahead.