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Virtuos

GDC 2017 TALK: VIRTUOS’ CONTRIBUTION TO THE STAR WARS UNIVERSE

By Art

Shanghai – March 23, 2017 -During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities. Featuring Kristian Pedlow and Jake Digennaro from Virtuos as well as Christopher Winters Senior Art Director from Disney Interactive and Russell Paul Star Wars ILM Asset Supervisor from ILM the session was a huge success .

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GDC 2017 TALK: VIRTUOS’ CONTRIBUTION TO THE STAR WARS UNIVERSE

By Art

Shanghai – March 23, 2017 -During GDC 2017 in San Francisco the Virtuos team delivered an in depth talk about our work on the Star Wars universe across different mediums and the artistic challenges in finding a balance between consistency and specificity for each of these Star Wars entities. Featuring Kristian Pedlow and Jake Digennaro from Virtuos as well as Christopher Winters Senior Art Director from Disney Interactive and Russell Paul Star Wars ILM Asset Supervisor from ILM the session was a huge success .

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HEAVY RAIN RELEASES ON PS4 WITH HD UPGRADE BY VIRTUOS

By Game

Shanghai, China – 24th March 2016 – Virtuos is proud to announce our first co-development project of 2016: Quantic Dream’s title Heavy Rain HD on PS4.

Virtuos fully remastered the 2010 PS3 version of Heavy Rain, providing a second life for the title on PS4. This process involved upgrading all visuals, taking the pipeline and engine from 32-bit to 64-bit, and adding PS4 exclusive features such as PLAYGO & Share.

This is our second co-developed PS4 title after Final Fantasy X & X-2 HD and another important milestone in Virtuos’ flourishing co-development track record.

Originally released on PlayStation 3 in February of 2010, Heavy Rain was an interactive drama action-adventure game developed by Quantic Dream. It has come to be known as a “film noir thriller”, featuring four diverse protagonists. Each are uniquely involved in the mystery of the Origami Killer, a serial killer who uses extended periods of rainfall to drown his victims.

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2K RELEASES XCOM: ENEMY WITHIN ON IOS, ANDROID, AND FIRE OS THANKS TO SUPPORT FROM VIRTUOS

By Game

Shanghai, China – December 1st 2014 – Virtuos is proud to have had the opportunity to port XCOM: Enemy Within to iOS, Android, and Fire OS for Firaxis with support from 2K China.

The port of XCOM: Enemy Within from console/PC to iOS, Android, and Fire OS signifies another notable milestone in Virtuos’ Co-development track record. The mobile adaptation has achieved a Metacritic score of 93, ranking it among the most well received ports to mobile platforms to date. Enemy Within features the core gameplay of the original XCOM: Enemy Unknown, plus more exciting content such as:

• New Soldier Abilities
• New Weapons and Equipment
• New Enemy Threats
• New Strategic Resources
• New Story Elements
• New Multiplayer maps, units, and abilities

Last year Virtuos successfully provided porting support for XCOM: Enemy Unknown from console/PC to iOS, which went on to post a 91 point cumulative score on Metacritic (including 100% “Positive” marks), win the 2013 Golden Joystick Award for “Best Mobile/Tablet Game of the Year”, and was runner up for Apple’s “Best Game of 2013” on iTunes.
“Providing consumers with a true triple-A game experience via a mobile or portable device is not an easy feat, but the launch of XCOM: Enemy Unknown for Mobile has shown it is possible,” said Christoph Hartmann, president of 2K. “Now, with the launch of XCOM: Enemy Within, 2K is able to showcase our ongoing commitment to providing high-quality, core gaming experiences for our fans on whatever platform they play on.”

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